Pokemon Battles
Unity / C# / Year 1
This is the project I started in semester 2 of my Rapid Games Prototyping module. The idea being a top down shooter where you fight pokemon with it progressively getting harder and trying to set a high score...
This is the project I started in semester 2 of my Rapid Games Prototyping module. The idea being a top down shooter where you fight pokemon with it progressively getting harder and trying to set a high score...
This is the project I made during the 2023 Global Games Jam with a group of friends where I handled half of the programming. I programmed everything that wasn't player movement. This was the health, enemies, health packs to increase health and more...
This is an zombie style game based on the harry potter world that I made during my 'C++ for Engines' Module in Year 2. I combined free online assets and my own learning to create this game...
Here Is a short summary of some of, but not limited to, my best skills. I have learnt these skills through a variety of avenues. These range from formal education or in my own time as a hobby to learn something new. I am always eager to learn a new skill that will contribute and come in handy later down the line
As a part of the modules I have taken for my University course I have learnt C++. This included everything from 'Hello World!' to pointers and everything else in between.
For my course the engine we use to learn all about game development is Unreal. Now I am confident in creating games that take advantage of events and other methods to create modular functions to build games in an anonymously modular designed way.
In my Rapid Games Prototyping module I built on knowledge of Unity that I already had from personal projects to create the 'Pokemon Battles' project and several other projects as a part of the module to learn about different ways to use Unity
Similar to C++ I have learnt this language as a part of my modules. Yet I had some prior knowledge from previous attempts at learning Unity.